“Failures, repeated failures, are finger posts on the road to achievement. One fails forward toward success.” ~C. S. Lewis
Here I have to give a shout out to Mel, The Terrain Tutor. I learn a great deal from many folks online, but recently I’ve been watching a lot of his videos and I realized I should have watched them all before I started this.
The techniques I’m learning now will provide a foundation to build upon to make better and better terrain, which I will be happily sharing here and on our YouTube channel. So, thanks Mel!
As you can see, this looks pretty bad. The undercoat is too visible, the grass and flock isn’t thick enough, there’s no clump foliage or anything breaking it up, the shape of the rocks isn’t natural (my experiment in carving, then heat treating vertical foam “rock” walls), and the grass and flock itself all has a ‘painted-on’, unnatural look to it. It doesn’t look like it’s really growing there, it looks like bad carpeting.
The fact that foot traffic would have killed the grasses in the high-traffic sections of the terrain is notable, but this wasn’t a flaw that was lost on me. This is a total mock up piece for the purposes of experimentation. I’ve used up a bit of material in the process, but the lessons learned are well worth it. Even more worth it if you pick up your flock, static grass, etc from a Hobby Train shop where they sell it in larger quantities for more reasonable prices. (The gamer stores, including your FLGS, typically carry the GaleForce9, Games Workshop, Army Painter etc caliber of material and it’s terribly over-priced.)